Apr 15, 2026
Control loops in coordinated systems, where we eventually go wrong.
A reasonable developer wants to build a succinct system, something that feels mechanical when you read the code back in the editor. You employ clean code principles like DRY. You keep functions short and focused. You put sequential steps together in the same place, because they run one after the other and it feels right to see them side by side. We start with really good principles. But somewhere along the way, we forget that we need to sprawl at some point.